Chapter 1-4: Railway Runaway is here!
Chapter 1 is now complete!
Magli Draelyn and Knigel find themselves in an abandoned railway line that leads them directly to their hometown, Areltun--what a stroke of luck! Or so it might seem... Looks like the Dragon Syndicate has one last trick up their sleeves, and it's their complete control over Drakageau's subway system! Stay above the train to stay safe as it travels back and forth between Drakageau and Areltun, or if you're feeling brave, hit the front of the train to safely pass by it for a short time. However you decide to deal with the train, just be aware: you can run from the train all you want, but you can't run forever: you'll inevitably have to come face to face with the train conductor himself...
Changes to Player Controls:
[NOTE: Magli = Mage Form, Draelyn = Dragon Form]
- Changed the default Fairy Ability keyboard binding to the Ctrl Key (default gamepad binding is unchanged).
- Increased Draelyn's fast falling speed by 20%.
- Draelyn can now fast fall at any time while in midair.
- Added the Enter Key as an alternate keyboard bind for pausing (you can still use the Esc key).
- The duration of Magli's Star Boost no longer depends on speed; it now relies on being in midair or having a slipstream.
- Crouching while on the ground now cancels the Star Boost.
Changes to Levels:
- Re-added an optional dialogue between Magli and Knigel in the first room of Ch. 0-3.
- A dialogue-based chapter epilogue has been added to Ch. 0-4 that can be seen (or skipped) when returning to the main menu from the results screen after clearing the level (Ch. 1-4 has one of these epilogues as well).
- Altered some of the block placements in the midway checkpoint room of Ch. 0-4.
- Added some nooks in the walls behind most of the reinforced blocks in the room right before the boss in Ch. 0-4.
A Note from Kaysun:
By some Christmas miracle, Chapter 1 of Magli Draelyn the Half-Dragon Mage is finally complete! No big deal, it only took like--what?--more than a year and a half after the first demo releasing on itch.io with progress past Ch. 1-1 being in limbo for eight months due to me trying to recreate the game from scratch in Godot while also learning how to use it at the same time? Pfft... that's nothing...
... *ahem* ...
Anyways, with the first chunk of the game/story finally done, I think it's time for me to shift my focus away from adding new levels for a bit in the coming year and instead focus on thinking of ways to show this vertical slice of the game to more people. This doesn't necessarily mean I'm going to stop working on the game entirely. I may still change or add features as I see fit--just no new levels for a while. I'll admit, I'm not exactly the type of person who likes putting himself out there on the Internet--especially with how some bad apples act online nowadays and the risks that come with Internet fame--but I think I'd rather just plan carefully with how and where I present this game and take things one step at a time so as not to get overwhelmed with a constant stream of notifications, feedback, etc.
I suppose that could be my New Year's resolution, but like any resolution anyone makes for the new year, it may or may not be followed...
Just... don't expect anything TOO big from me anytime soon. I'd just rather go at my own pace with this sort of thing as usual.
Happy Holidays and have a happy new year!
- Kaysun (JKSun22)