"bruh this dev lazy af he hasn't done anything in six months let's cancel him off the face of the internet in 8 to 10 years when his game is inevitably unfinished by then"
- literally nobody but the anxious ramblings of kaysun's mind, 2025
Self deprecation aside, I did recently finish the collisions and boss prototype for Chapter 2's levels within the past three months or so, but like I mentioned in a previous devlog, I don't feel very comfortable putting myself out there on the Internet these days and would much rather take one step at a time with this game while giving sporadic updates every now and then. Even though it feels like I'm talking to the void as I write these devlogs, to those few who are taking the time to read these: thank you and I hope you understand where I'm coming from with this.
Alright, enough sappiness. Take these patch notes while I go back under my rock for who knows how long.
Player Control Changes
[NOTE: Magli = Mage Form, Draelyn = Dragon Form]
- Fixed an issue where having Draelyn get bumped backwards out of her Fire Tackle in midair against a wall while holding forward results in her starting and ending a Wall Climb on thin air for a split second.
- Added an edge case for Draelyn's Fast Fall such that Draelyn can now Fast Fall even if she is touching a steep upward slope with enough horizontal movement while in her jumping animation.
Enemy Changes
- Red and Yellow Dragoons now have significantly shorter sightlines, making them less likely to attack Magli Draelyn from the very edge of the screen.
- Red Dragoon fireballs that spawn offscreen now despawn instantly.
Camera Changes
- The camera is now positioned slightly downward to show what is three tiles below where Magli Draelyn is standing rather than two tiles below.
- The camera now starts tracking Magli Draelyn's vertical position whenever she moves high or low enough on the screen or when interacting with a wall until she lands on the ground.
- The camera's horizontal speed in non-attack states is now based on Magli Draelyn's horizontal speed and eases when no horizontal movement input is being made.
Level Changes
Various Ch. 0 Levels:
- Adjusted hint text and button prompt spacing throughout Ch. 0-1 and Ch. 0-2.
- Hint slideshows in Ch. 0-1 and Ch. 0-3 now have Magli Draelyn's updated sprites.
Ch. 0-1:
- Extended the room length of the Star Blast and Crouch Movement intro rooms in Ch. 0-1.
- Target time for Ch. 0-1 increased from 35 seconds to 45 seconds as a result.
Ch. 0-2:
- Extended Fire Tackle intro room and added hint text for starting a Wall Climb from a Fire Tackle in Ch. 0-2.